The purpose of this exercise is to define the learning content in your game. You need to choose what subject you are going to teach (mathematics, programming, history, ethics, finance, etc.), what age group you are targeting, and what specific aspects of that subject you are going to tackle. You need to show that you understand the educational aspects of this course, especially learning trajectories and the gradual, stairstep nature of teaching / learning a subject.

You are going to present a design that is more complete than what you are going to be expected to implement. For your design, imaging that you have a full design and implementation team, so implementation time is not a constraint. You will later carve out a subset of this design to complete for this course.

Put the content in a pdf file.

The file needs to have the following elements:

Summary Summarize your content area in 1-2 paragraphs.

Target User Attributes Create three mythical users

Skills Describe what skills you are going to teach your user.

Learning Trajectory Diagram a learning trajectory for this subject that starts with existing relevant skills on the left-most side and progresses through knowledge they would learn in a game like yours (your game won't need to cover all of this). This needs to be an actual diagram like we did in class. Make sure you clearly label your lower anchor point(s). Also make sure you have sufficiently broken down the skills and articulated them clearly.

Describe your sources and methodology for creating your learning trajectory. It cannot be just made up out of thin air - you need to draw upon existing examples or justify the reasons why you have created it in that way. For in-class content, you can use national standards for that content area. For out-of-class content, you could draw upon existing materials and extract the learning goals and orderings that those use.