using System; // I am declaring a struct because this is really // holding some temporary data and doesn't need to be fancy public class Projectile { public int healthChange; public int shieldChange; public int eitherChange; public uint maxHealth; public uint maxShield; public uint speed; public uint maxDistance; public Point location; public Point velocity; public Projectile(int hc, int sc, int ec, uint mh, uint ms, uint s, uint md, Point loc, Point vel) { healthChange = hc; shieldChange = sc; eitherChange = ec; maxHealth = mh; maxShield = ms; speed = s; maxDistance = md; location = loc; velocity = vel; } }