CNETID1 CNETID2 Mythical User



The purpose of this exercise is to define what kind of user you are trying to reach in your educational game. You are required to define a user that is different from yourself in substantive ways - different age, different cultural background, different experiences. In addition, the user needs to be less skilled than you at something that influences your design of the game. You cannot choose someone who already has their undergraduate degree and is more tech savvy than you are, with more devices than you do. As you are designing your game, you will keep in mind not only what you would enjoy in your game, but also what this particular mythical person would enjoy in your game and what changes you need to make to simplify appropriate aspects of the game.

Fill in any of the fields below that define your mythical user. You may feel free to add fields at the end if other defining characteristics may influence the user's experience of your game.

Keep in all the html. Make a design directory of your repository. Place this html file in that directory. Fill in your CNETID above. You and your partner do not need to both submit - just put both your CNETIDs.

Age:

Hobbies:

Stage of life (e.g. child, teen, single, parent, empty-nester, grandparent):

Personality:

Highest level of mathematical skills:

Highest level of reading skills:

Level of technical skills:

Devices owned:

Other relevant skills:

Generations lived in the US:

Cultural background:

Gender:

Explain what skills this user has that you will need to accommodate when you design your game: