CNETID1 CNETID2 Basic Game Design



The purpose of this exercise is to define major elements of your educational game. You do not need to have a "perfect" game. However, the goal is to design for as wide a personality as possible within your user profile. So the purpose of this document is to describe the game well and describe how your knowledge of the elements of game design in this course were used to influence the design of your game. Most answers, especially those in the middle, should be several paragraphs, not just a few sentences.

Keep in all the html. Place in your design directory of your repository. You and your partner fill in your CNETIDs - you only need to submit to one of your svn repositories.

Summarize your user profile in 1-2 paragraphs, making sure to point out aspects that influence your game design.

Describe what skills you are going to teach your user.

Describe your game, taking care to describe the different elements such as premise, rules, etc.

Describe how your choices of elements above will result in the keys to successful game design, such as increasing difficulty, engaging players' attention, as well as resulting in learning.

Describe how different "player types" will find something that engages them.

Explain how you took into account the limitations in skills of the user to influence your game design.

Explain how you brought in pieces of the student's cultural background to influence your game design.

Minimum Viable Product:
Propose what you will implement by the end of the quarter. What technology will you use? (Java game engine or something else) How many levels will you include? What will the interface be? Make sure your description is enough so that I can evaluate the challenge for this class.