CMSC 23700
Project 2: Terrain rendering

For this project you will implement a terrain rendering system using the ROAM algorithm.

Part a

Part-a of the project is due Wednesday, November 30.

Part b

Part-b of the project is due Thursday, December 8.

Resources

Project 2 --- Terrain rendering (part a)

Project 2 --- Terrain rendering (part b)

ROAMing Terrain: Real-time Optimally Adapting Meshes [pdf]

This paper describes the full ROAM algorithm.

map1.tgz [825184 bytes]

This compressed tar file contains a 513x513 terrain grid suitable for testing part-a of the project.

map2.tgz [2184965 bytes]

This compressed tar file contains a 1049x1049 terrain grid suitable for testing part-a of the project.

map3.tgz [14388537 bytes]

This compressed tar file contains a 2049x2049 terrain grid suitable for testing part-b of the project.

simple-map.tgz [340687 bytes]

This compressed tar file contains a 513x513 terrain grid suitable for testing part-b of the project. It has a single tree and a single geyser.


Last revised: December 5, 2005.